2011

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18th January 2011
Programme of Events
9:00 - 9:15 Opening Remarks by Dr. Margaret Bernard (Chairperson)
9:20 - 9:30 Welcome by Prof. Dyer Narinesingh (Dean of the Faculty of Science and Agriculture)
9:35 - 9:45 Overview of FSA Position on Research by Dr. Anderson Maxwell (Deputy Dean of Science and Agriculture)
9:50 - 10:00 Close of Ceremony and Start of Events
10:05 - 10:25 Guest Speaker
Server Virtualization at Atlantic LNG
by Mr. Larry Becessar and Mr. Randyll Pandohie,
Atlantic LNG Trinidad and Tobago
10:35 - 10:50 Tea Break / Poster Presentations
10:55 - 11:10 Mr. Eshwar Bachu
Learning Computer Programming Through Game Playing
11:15 - 11:30 Mr. Laurice Phillips
Fingerprint Ridge Orientation Estimation Using a Modified Canny Edge Detection Mask
11:35 - 11:50 Mrs. Phaedra Mohammed
The Design and Implementation of an Enculturated Web-Based Intelligent Tutoring System
12:00 - 1:00 Lunch / Poster Presentations
1:15 - 1:30 Guest Speaker
The DECE experience
by Dr. Cathy-Ann Radix
Dept. of Electrical and Computer Engineering (DECE), UWI
1:35 - 1:50 Ms. Simone Leon
Emotion-oriented eCommerce
1:55 - 2:10 Ms. Tricia Rambharose
Personalization of Web Based Interactive Systems Using Computational Intelligence Techniques
2:15 - 2:30 Dr. Wayne Goodridge
Case Study: Using a New Decision Making Technique for the Software Procurement Process
2:35 - 3:00 Discussions / Closing

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Recent Submissions

Now showing 1 - 7 of 7
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    The Referral Patterns of Pediatric Dentists and General Practitioners to Orthodontists in Trinidad and Tobago.
    (2022) Chrichlow, Jordyn (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus); David, Sabrina (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus); Fletcher, Samantha (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus); Gibson, Le Sher (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus); Harrypaulsingh, Avinash (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus); Kowlessar, Arun (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus); Hoyte, Trudee (School of Dentistry, Faculty of Medical Sciences, The UWI, St. Augustine Campus)
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    The design and implementation of an enculturated web-based Intelligent Tutoring System
    (2012-10-03) Mohammed, Phaedra
    Accommodating for learner diversity based on cultural backgrounds has not yet been a major personalisation focus until recently. Increasing numbers of Internet-ready devices have propelled e-Learning forward such that these deficiencies in cultural-awareness can no longer remain unattended. Despite being investigated from an instructional design standpoint, the enculturation of digital learning environments has largely been theorized, necessitating manual enculturation by experts, instructors and even students. Consequently,enculturated learning environments are limited in practice. In this paper, a preliminary design for building a web-based Intelligent Tutoring System (ITS) is described together with the features and intended functionality of the various components. This work contributes a practical approach that was implemented and evaluated using two concrete systems within the domain of Computer Science education. An analysis of the findings and empirical evidence reported in the study supports the viability of the approach taken and reveals that intelligent tutoring systems benefit from enculturation.
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    Personalization of web based interactive systems using computational intelligence techniques
    (2012-10-03) Rambharose, Tricia; Nikov, Alexander
    The research presented in this paper focuses on personalization of WBIS using computational intelligence (CI) methods. The scope of this research is first given and then developments in each aspect are explained. Taxonomy for personalization of WBIS using eight identified CI techniques is presented. Comparison of these eight CI techniques is made and reasons given for selection of a neuro-swarm hybrid CI model for investigation of personalization. A created MATLAB add-in for implementation of this neuro-swarm model is then used to show superior performance of PSO over backpropagation for NN training. A model for personalization of eLearning systems by neuro-swarm determination of learning style is presented. Results of a simulation for the personalization of the structure of a course in Moodle, using the neuro-swarm model, are then given.
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    Emotion-oriented eCommerce
    (2012-10-03) Leon, Simone; Nikov, Alexander
    Emotion-oriented eCommerce is a new and fascinating research field that poses many opportunities to understanding the purchasing behaviour of online consumers. Computational models can be easily applied to analyze and assess predictive behaviour in an eCommerce environment. Intelligent emotion recognition techniques using computational intelligence are presented. The purpose of this particular study is to develop a model for emotion-oriented eCommerce systems. Developments within this field of study were noted. Electroencephalography has been identified as the preferred method of emotion technique.
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    Fingerprint ridge orientation estimation using a modified Canny Edge Detection Mask
    (2012-10-03) Phillips, Laurice; Bernard, Margaret
    Fingerprint recognition is arguably the most popular biometric used in authentication of individuals today. One critical step in the process of automatic fingerprint recognition is the segmentation of a digital fingerprint image into smaller regions where local image features can be more easily enhanced, analyzed or extracted. In this process it is essential to accurately estimate the fingerprint ridge orientation within the local region so that the fingerprint’s core singular points can be identified. This research paper proposes a novel approach to estimating the local ridge orientation by using an image convolution operation based on a Canny Edge detection mask. Experimental results illustrate the effectiveness of the algorithm in establishing the dominant edge direction of the ridge.
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    Learning computer programming through game playing
    (2012-10-03) Bachu, Eshwar; Bernard, Margaret
    In this paper we present an approach for teaching and learning Computer Programming through game playing. This activity is intended to complement traditional teaching of concepts. The focus is on building program comprehension rather than program generation. In playing the game, students improve their ability to read and understand a program written in a specific language and to follow the logic in a program. They build speed in comprehension, as is required in learning any language. To win the game, students have to play certain steps repeatedly, using different strategies, and with time constraints. This repetitiveness reinforces learning. Once they master the basic elements of a program, they will experience less frustration in coding solutions for more challenging problems. The preliminary results with students using this gaming activity are encouraging.