Case study: The use of video game construction to bridge hearing and deaf students in Trinidad and Tobago [Poster]

dc.contributor.authorGonzalez-Lord, Janadi
dc.date.accessioned2013-07-04T16:24:56Z
dc.date.available2013-07-04T16:24:56Z
dc.date.issued2013-07-04
dc.descriptionPoster presentation at the Biennial Conference of The University of the West Indies Schools of Education, 23-25 April, 2013, St. Augustine, Trinidad and Tobagoen_US
dc.description.abstractThis poster presents a case study of a problem-based project conducted at a single school in Trinidad. The project is discussed in terms of its academic and social impact on the 175 students who participated, as well as the possibility of using this method to foster better inclusion of hard-of-hearing and/or deaf students into mainstream schools. Students, in collaboration with members of the deaf community, created games; web-based assessments to test others' knowledge of the game content; and a tour of a planetarium for deaf, hearing, and hearing-impaired students. Students also created video journals of their journey. The project resulted in better academic scores in science, mathematics, visual arts and English Language, better understanding of deaf culture and higher levels of engagement in science for students of Bishop Anstey High School East (BAHSE). However, future investigations should be explored into the impacts of deaf and hearing-impaired students being more directly involved in these types of problem-based projects, especially in terms of second-language (English) development, crafting knowledge across curriculum areas, and social interactions with the hearing worlden_US
dc.identifier.urihttps://hdl.handle.net/2139/15864
dc.language.isoenen_US
dc.subjectSecondary school studentsen_US
dc.subjectInclusive educationen_US
dc.subjectHearing impaired studentsen_US
dc.subjectDeafen_US
dc.subjectEducation of the deafen_US
dc.subjectStudent projectsen_US
dc.subjectVideo gamesen_US
dc.subjectCase studiesen_US
dc.subjectBishop Anstey High School Easten_US
dc.subjectConference papersen_US
dc.subjectPostersen_US
dc.subjectTrinidad and Tobagoen_US
dc.titleCase study: The use of video game construction to bridge hearing and deaf students in Trinidad and Tobago [Poster]en_US
dc.typeOtheren_US

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