Joseph-Jn Baptiste, Morella2024-06-122024-06-122019https://www.noneinthree.org/wp-content/uploads/2019/11/St-Lucia-Pilot-Project-Report-Web-Version.pdfhttps://hdl.handle.net/2139/56817The process of introducing the pro-social computer game “Jesse” in St Lucia officially commenced in June 2018. Several consultations were convened with Principals and selected staff to plan an appropriate approach that would bring about maximum results, particularly regarding the attainment of the project goals. Consequently, (from the start) an understanding of the situation in St Lucia relating to gender-based violence and why the game “Jesse” was developed and introduced in schools was critical. Hence, great emphasis was placed on this quotation from the Ni3 Research Centre: Providing teachers with a new child-centred intervention for raising awareness of the impact of domestic violence and what can be done about it is important because violence in the home is closely linked to violence in schools.1 There is also evidence in the literature to suggest that children and adolescents living with or exposed to domestic violence are at increased risk of experiencing physical, emotional and sexual abuse, of developing emotional and behavioural problems and of increased exposure to the presence of other adversities in their lives.2 1None in Three Research Centre, School of Human and Health Sciences, University of Huddersfield, Queensgate, Huddersfield, HD1 3DH, UK www.noneinthree.org 2Working with perpetrators of domestic violence to change their behaviour: Professor Andrew Day FAPS MCCLP MCFP, School of Psychology, Deakin University, October 2015. 4 The game “Jesse” was piloted in two primary and five secondary schools in St Lucia. The 250 students of mixed abilities and different socio-economic backgrounds who participated in the pilot ranged from ages 8-16 years and lived in both rural and suburban communities.en-USJessecomputer gameschoolsProject Report: Introducing “Jesse” to Schools in St LuciaOther