<?xml version="1.0" encoding="UTF-8"?>
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<title>2012</title>
<link href="http://hdl.handle.net/2139/13283" rel="alternate"/>
<subtitle/>
<id>http://hdl.handle.net/2139/13283</id>
<updated>2013-05-21T11:56:00Z</updated>
<dc:date>2013-05-21T11:56:00Z</dc:date>
<entry>
<title>BUSMASTER – An Open Source Tool</title>
<link href="http://hdl.handle.net/2139/13288" rel="alternate"/>
<author>
<name>Lorenz, Tobias</name>
</author>
<author>
<name>Borg, Andrew</name>
</author>
<id>http://hdl.handle.net/2139/13288</id>
<updated>2012-09-27T03:00:45Z</updated>
<published>2012-09-26T00:00:00Z</published>
<summary type="text">BUSMASTER – An Open Source Tool
Lorenz, Tobias; Borg, Andrew
</summary>
<dc:date>2012-09-26T00:00:00Z</dc:date>
</entry>
<entry>
<title>Using social networking technologies to harness creativity amongst students</title>
<link href="http://hdl.handle.net/2139/13287" rel="alternate"/>
<author>
<name>Ragbir, Diana</name>
</author>
<author>
<name>Mohan, Permanand</name>
</author>
<id>http://hdl.handle.net/2139/13287</id>
<updated>2012-09-27T03:00:40Z</updated>
<published>2012-09-26T00:00:00Z</published>
<summary type="text">Using social networking technologies to harness creativity amongst students
Ragbir, Diana; Mohan, Permanand
This paper outlines proposed research into using a social network to harness creativity amongst students. It explores how the combination of creative learning theories, the requirements for creativity support tools and semantic web techniques will effectively support large numbers of members of the network to produce creative solutions to the specific problem that the network targets.
</summary>
<dc:date>2012-09-26T00:00:00Z</dc:date>
</entry>
<entry>
<title>An Online Multiplayer Game for Collaborative Problem</title>
<link href="http://hdl.handle.net/2139/13284" rel="alternate"/>
<author>
<name>Bachu, Eshwar</name>
</author>
<author>
<name>Bernard, Margaret</name>
</author>
<id>http://hdl.handle.net/2139/13284</id>
<updated>2012-09-26T03:01:09Z</updated>
<published>2012-09-25T00:00:00Z</published>
<summary type="text">An Online Multiplayer Game for Collaborative Problem
Bachu, Eshwar; Bernard, Margaret
Teaching computer programming to novices has always posed a major challenge to educators, most novices acquire basic programming skills but they are unable to utilize them in a meaningful way to solve many of the non-routine problems which are presented to them. As a result, they do not achieve any level of programming fluency. Collaboration has been identified as a useful tool to help overcome this problem if utilized at the right times during the programming/problem solving process. This paper presents a review of computer supported collaborative learning (CSCL) concepts, collaboration in programming and the problem solving domain. Finally, a design for a gaming application of CSCL (COPS) to help improve the problem solving ability of novice programmers is presented.
</summary>
<dc:date>2012-09-25T00:00:00Z</dc:date>
</entry>
</feed>
